This is where you … The new affix comes from the pool of Redeemer modifiers. Rare items can have up to six random modifiers. Spoiler. Conqueror influenced items can be found from doing maps under the influence of the Conquerors of the Atlas. https://pathofexile.gamepedia.com/List_of_warlord_modifiers?oldid=591873, You take (15-20)% reduced Extra Damage from Critical Strikes, You take (21-30)% reduced Extra Damage from Critical Strikes, (100-109)% increased Damage with Bleeding, (110-119)% increased Damage with Bleeding, (120-129)% increased Damage with Bleeding, (130-134)% increased Damage with Bleeding, (5-6)% chance to gain Phasing for 4 seconds on, (7-8)% chance to gain Phasing for 4 seconds on, (9-10)% chance to gain Phasing for 4 seconds on, (20-25)% increased Melee Damage during any Flask Effect, (26-30)% increased Melee Damage during any Flask Effect, (31-35)% increased Melee Damage during any Flask Effect, (11-15)% chance to inflict Fire Exposure on, (16-20)% chance to inflict Fire Exposure on, (15-18)% chance to gain Phasing for 4 seconds on, (19-22)% chance to gain Phasing for 4 seconds on, (23-25)% chance to gain Phasing for 4 seconds on, (15-18)% chance to gain Unholy Might for 3 seconds on, (19-22)% chance to gain Unholy Might for 3 seconds on, (23-25)% chance to gain Unholy Might for 3 seconds on, +2 to Melee Strike Range if you have Killed, +3 to Melee Strike Range if you have Killed. Redeemer’s Exalted Orb is a currency item that can be used to enhance a piece of rare equipment with Redeemer influence and a new Redeemer affix. Redeemer items are dropped by Veritania, the Redeemer or rarely from monsters and chests of map under her influence. Path of Exile Wiki is a Fandom Gaming Community. Maps under her influence have a chance to drop items that are influenced by her. List of modifiers that can spawn on Warlord-influenced items. Redeemer’s Exalted Orb adds a new affix “Gain 3% of Physical Damage as Extra Cold Damage” to Invasion Track Two-Toned Boots. V 1.9 UPDATE (13/12/2019)-POB updated for 3.9 (added Pantheons so make sure you use FORK for POB) V 1.8 Update (22/09/2019):-3.8 PoB link updated.-Feeding Frenzy buff enabled-Refreshed the boots with proper Spectre mod, fixed Bone helmet from 40>20. You can either Dual-wield two of these weapons, or go the route with a high ES shield with Increased effect of non-curse aura's for survivability which is the route I took,as went from 7.5k es to 9k es. You can see the example above. It can be only dropped from Veritania, the Redeemer. Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Right click this item then left click a high-level rare item with no influence to apply it. (Prefix: Redeemer’s; Suffix: of Redemption). How to use Hunter’s Exalted Orb Hunter’s Exalted Orb adds Hunter influence and a new Hunter modifier to a rare item. 1 Prefix 2 Suffix 3 Legacy affixes 3.1 Prefix 3.2 Suffix 4 Version history The lists below displays Elder related modifiers where all spawn weights have been set to zero. It can be crafted by using Redeemer's Exalted Orb Redeemer's Exalted Orb Stack Size: 10 Adds Redeemer influence and a new Redeemer modifier to a rare item Right click this item then left click a high-level rare item with no influence to apply it. Right-click this item then left click a … Continue reading "Hunter’s Exalted Orb Mods & Farming – PoE Hunter Mods & Influence" Catalyst quality increases the chance of applying an affix which matches the quality type. Explicit Mod Stat Value Synthesised Implicit %1$+d to maximum Life ~ 100 %1$+d to maximum Life level [] level [] %1$+d to maximum Life: 101 ~ 175 %1$+d to maximum Life Rare items can have up to 6 random affixes. Veritania, the Redeemer is one of the Elderslayers / Conquerors of the Atlas. 1 Prefix 2 Suffix Removes 20% Quality applied by Catalysts on use. The redeemer mod for Aura's grant 2% increased dmg to you and your allies, or go for the multi-mod craft with Increased Chaos damage, and damage over time. The item's Catalyst quality increases the chance of applying a modifier which matches the quality type. -edited the Minion damage % on a temple mod 1H due to a nerf. Rare items can have up to six random modifiers. The drop level is 1 and drop rate is low. Invasion Track Two-Toned Boots is a Redeemer rare item and you can find the blue glow symbol. List of modifiers that can spawn on Warlord-influenced items. I have not cross checked every mod value, but they seem to be mostly correct from what short time I spent looking. I haven't had time to get to it yet. The item’s Catalyst quality increases the chance of applying a modifier which matches the quality type. (4-6)% chance to gain an Endurance Charge on Kill, (7-10)% chance to gain an Endurance Charge on Kill, Gain (3-5)% of Physical Damage as Extra Cold Damage, Gain (6-8)% of Physical Damage as Extra Cold Damage, (5-10)% chance to gain Elusive on Critical Strike, (4-6)% chance to gain a Frenzy Charge on Kill, (7-10)% chance to gain a Frenzy Charge on Kill, Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recently, Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recently, Adds (16-20) to (22-25) Fire Damage if you've dealt a Critical Strike Recently, Adds (20-25) to (26-35) Fire Damage if you've dealt a Critical Strike Recently, Adds (16-20) to (22-25) Cold Damage if you've dealt a Critical Strike Recently, Adds (20-25) to (26-35) Cold Damage if you've dealt a Critical Strike Recently, Adds 1 to (41-47) Lightning Damage if you've dealt a Critical Strike Recently, Adds 1 to (48-60) Lightning Damage if you've dealt a Critical Strike Recently, (4-6)% chance to gain a Power Charge on Kill, (7-10)% chance to gain a Power Charge on Kill, (4-6)% of Physical Damage from Hits taken as Cold Damage, (7-10)% of Physical Damage from Hits taken as Cold Damage, Skills supported by Unleash have +1 to maximum number of Seals, (5-10)% of Physical Damage from Hits taken as Cold Damage, (11-15)% of Physical Damage from Hits taken as Cold Damage, You and your Minions take 100% reduced Reflected Elemental Damage, (16-20)% faster start of Energy Shield Recharge, (21-25)% faster start of Energy Shield Recharge, (26-30)% faster start of Energy Shield Recharge, Gain (5-10)% of Physical Damage as Extra Cold Damage, Gain (11-15)% of Physical Damage as Extra Cold Damage, (26-30)% increased Damage with Hits against Chilled Enemies, (31-35)% increased Damage with Hits against Chilled Enemies, (36-40)% increased Damage with Hits against Chilled Enemies, Flasks applied to you have (4-7)% increased Effect, Flasks applied to you have (8-10)% increased Effect, (2-3) to (4-5) Cold Damage per Frenzy Charge, (3-4) to (6-7) Cold Damage per Frenzy Charge, (15-17)% increased Projectile Attack Damage, (18-21)% increased Projectile Attack Damage, (22-25)% increased Projectile Attack Damage, (0.3-0.5)% of Cold Damage Leeched as Life, (0.2-0.4)% of Cold Damage Leeched as Energy Shield, (3-4)% increased Damage per Frenzy Charge, (5-6)% increased Damage per Frenzy Charge, Damage Penetrates (4-7)% Cold Resistance, Damage Penetrates (8-10)% Cold Resistance, Adds (5-7) to (10-12) Cold Damage to Spells, Adds (8-10) to (16-18) Cold Damage to Spells, Adds (11-15) to (22-25) Cold Damage to Spells, Adds (14-18) to (27-32) Cold Damage to Spells, Adds (17-23) to (34-40) Cold Damage to Spells, Adds (8-10) to (15-18) Cold Damage to Spells, Adds (12-16) to (23-27) Cold Damage to Spells, Adds (16-22) to (33-38) Cold Damage to Spells, Adds (21-27) to (41-48) Cold Damage to Spells, Adds (26-34) to (52-60) Cold Damage to Spells, Attacks with this Weapon Penetrate (9-10)% Cold Resistance, Attacks with this Weapon Penetrate (11-12)% Cold Resistance, Attacks with this Weapon Penetrate (13-15)% Cold Resistance, Damage Penetrates (10-11)% Cold Resistance, Damage Penetrates (12-13)% Cold Resistance, Damage Penetrates (14-15)% Cold Resistance, Gain (7-12)% of Physical Damage as Extra Cold Damage, Gain (13-17)% of Physical Damage as Extra Cold Damage, Gain (18-20)% of Physical Damage as Extra Cold Damage, Gain (16-20)% of Physical Damage as Extra Cold Damage, Gain (21-26)% of Physical Damage as Extra Cold Damage, Gain (27-30)% of Physical Damage as Extra Cold Damage, (30-34)% increased Effect of Non-Damaging Ailments, (35-40)% increased Effect of Non-Damaging Ailments, (5-7)% chance to gain Onslaught for 4 seconds on Kill, (8-10)% chance to gain Onslaught for 4 seconds on Kill, (12-15)% increased Global Accuracy Rating, (16-20)% increased Global Accuracy Rating, (8-11)% Global chance to Blind Enemies on hit, (12-15)% Global chance to Blind Enemies on hit, 10% chance to gain a Frenzy Charge on Hit, Recover (3-5)% of your maximum Mana when you Block, (5-7)% chance to Avoid Physical Damage from Hits, (8-10)% chance to Avoid Physical Damage from Hits, (12-15)% increased Effect of your Curses, (5-7)% increased effect of Non-Curse Auras from your Skills, (8-10)% increased effect of Non-Curse Auras from your Skills, (15-20)% increased Effect of Non-Damaging Ailments, (21-25)% increased Effect of Non-Damaging Ailments, (8-14)% increased Attack Speed during any Flask Effect, (20-25)% increased Projectile Attack Damage during any Flask Effect, (26-30)% increased Projectile Attack Damage during any Flask Effect, (31-35)% increased Projectile Attack Damage during any Flask Effect, Remove Chill and Freeze when you use a Flask, Curse Enemies with Level 5 Frostbite on Hit, Curse Enemies with Level 8 Frostbite on Hit, (8-12)% increased Attack Speed if you've been Hit Recently, +2% to maximum Chance to Dodge Attack Hits, +2% to maximum Chance to Dodge Spell Hits, Hatred has (25-20)% reduced Mana Reservation, Grace has (25-20)% reduced Mana Reservation, Purity of Ice has (30-25)% reduced Mana Reservation, (11-15)% chance to inflict Cold Exposure on Hit, (16-20)% chance to inflict Cold Exposure on Hit, (15-18)% chance to Blind Enemies on Hit with Attacks, (19-22)% chance to Blind Enemies on Hit with Attacks, (23-25)% chance to Blind Enemies on Hit with Attacks, (15-18)% chance to gain Onslaught for 4 seconds on Kill, (19-22)% chance to gain Onslaught for 4 seconds on Kill, (23-25)% chance to gain Onslaught for 4 seconds on Kill, +(2-4)% Chance to Block Attack Damage while Dual Wielding, +(5-7)% Chance to Block Attack Damage while Dual Wielding, +(8-9)% Chance to Block Attack Damage while Dual Wielding, Spells have a (4-5)% chance to deal Double Damage, Spells have a (6-7)% chance to deal Double Damage, Spells have a (10-11)% chance to deal Double Damage, Spells have a (12-14)% chance to deal Double Damage, (5-7)% increased Damage per Frenzy Charge, (8-10)% increased Damage per Frenzy Charge, Hatred has (28-33)% increased Aura Effect, Hatred has (34-40)% increased Aura Effect, Hatred has (48-54)% increased Aura Effect, Hatred has (55-60)% increased Aura Effect, (13-16)% increased Cast Speed if you've Killed Recently, (17-20)% increased Cast Speed if you've Killed Recently, (23-26)% increased Cast Speed if you've Killed Recently, (27-30)% increased Cast Speed if you've Killed Recently, Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage, (5-7)% increased Movement Speed if you've Hit an Enemy Recently, (8-10)% increased Movement Speed if you've Hit an Enemy Recently, (10-12)% increased Movement Speed if you've Hit an Enemy Recently, (13-15)% increased Movement Speed if you've Hit an Enemy Recently, +(10-12)% Chance to Block Attack Damage if you were Damaged by a Hit Recently, +(13-15)% Chance to Block Attack Damage if you were Damaged by a Hit Recently, +(10-12)% Chance to Block Spell Damage if you were Damaged by a Hit Recently, +(13-15)% Chance to Block Spell Damage if you were Damaged by a Hit Recently, Curse Enemies with Level 10 Frostbite on Hit, Nearby Enemies have -9% to Cold Resistance, (15-20)% increased effect of Non-Curse Auras from your Skills, (21-25)% increased effect of Non-Curse Auras from your Skills, Auras from your Skills grant 2% increased Damage to you and Allies, Auras from your Skills grant 4% increased Damage to you and Allies, The new affix comes from the pool of Redeemer modifiers. This page was last edited on 15 February 2020, at 07:18. The influence types are the same as the conquerors, crusader, redeemer, hunter, and warlord. List of prefix redeemer modifiers that can spawn on Redeemer-influenced items. 1 Prefix 2 Suffix 3 Legacy affixes 3.1 Prefix 3.2 Suffix 4 Version history The lists below displays Redeemer related modifiers where all spawn weights have been set to zero. List of suffix redeemer affixes that can spawn on Redeemer-influenced items. Hunter’s Exalted Orb is a currency item that can be used to enhance a piece of rare equipment with Hunter influence and a new Hunter affix mod.